Golang 开发 Socket 通信时常用的 TCP 封包和解包协议

在开发 Socket 通信时,由于 TCP 协议的特性,在网络状况不佳的情况下,数据传输过程中经常会出现半包或粘包。为解决这一问题,通常我们需要自定义一个通信协议,增加一个 HEADER 部分,并在其中对数据包的长度进行声明,下面分享一段封包和解包的示例代码,可用于 Golang 开发 Socket 时处理数据传输,具体代码如下:

package protocol
 
import (
    "bytes"
    "encoding/binary"
)
 
const (
    TCP_HEADER     = "TCPHEADER"
    TCP_HEADER_LEN = 9
    TCP_DATA_LEN   = 4
)
 
// 封包
func Enpack(msg []byte) []byte {
    return append(append([]byte(TCP_HEADER), IntToBytes(len(msg))...), msg...)
}
 
// 解包
func Depack(buffer []byte, readerChannel chan []byte) []byte {
    length := len(buffer)
 
    var i int
    for i = 0; i < length; i++ {
        if length < i + TCP_HEADER_LEN + TCP_DATA_LEN {
            break
        }
        if string(buffer[i:i + TCP_HEADER_LEN]) == TCP_HEADER {
            msgLen := BytesToInt(buffer[i + TCP_HEADER_LEN : i + TCP_HEADER_LEN + TCP_DATA_LEN])
            if length < i + TCP_HEADER_LEN + TCP_DATA_LEN + msgLen {
                break
            }
            data := buffer[i + TCP_HEADER_LEN + TCP_DATA_LEN : i + TCP_HEADER_LEN + TCP_DATA_LEN + msgLen]
            readerChannel <- data
 
            i += TCP_HEADER_LEN + TCP_DATA_LEN + msgLen - 1
        }
    }
 
    if i == length {
        return make([]byte, 0)
    }
    
    return buffer[i:]
}
 
// 整形转换成字节
func IntToBytes(n int) []byte {
	x := int32(n)
    bytesBuffer := bytes.NewBuffer([]byte{})
    binary.Write(bytesBuffer, binary.BigEndian, x)
    
    return bytesBuffer.Bytes()
}
 
// 字节转换成整形
func BytesToInt(b []byte) int {
    bytesBuffer := bytes.NewBuffer(b)
    var x int32
    binary.Read(bytesBuffer, binary.BigEndian, &x)
    
    return int(x)
}

 

利用Swoole实现服务器通过WebSocket主动向浏览器推送数据

WebSocket 协议是基于 TCP 的一种新的网络协议。它实现了浏览器与服务器全双工(full-duplex)通信,允许服务器主动发送信息给客户端。

下面的代码演示了利用 Swoole 实现服务器向浏览器主动推送数据的例子。

Server端代码:

<?php
$server = new Swoole\Websocket\Server('192.168.1.1', 9501);

$server->on('Open', function($server, $req) {
    echo 'connection open: '.$req->fd . "\n";
    $server->push($req->fd, "welcome to www.sunbloger.com");
    for ($i=1; $i<=9; $i++) {
        $server->push($req->fd, $i);
        sleep(3);
    }
});

$server->on('Message', function($server, $req) {
    echo "client(".$req->fd."): " . $req->data . "\n";
});

$server->on('Close', function($server, $fd) {
    echo "connection close: {$fd}\n";
});

$server->on('WorkerStart', function ($server, $workerId) {
    echo "worker started: {$workerId}\n";
});

$server->start();
?>

 

浏览器端(Client)代码:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>WebSocket Client</title>
</head>
<body>  
  <input type="text" id="text">
  <input type="submit" value="发送数据" onclick="send()">
  <div id="msg"></div>
</body>
<script>
var isSupport;

if (typeof WebSocket != 'undefined') {
    isSupport = true;
} else {
    isSupport = false;
}

if (isSupport == true) {
    var msg = document.getElementById("msg");
    var wsServer = 'ws://192.168.1.1:9501';
    var websocket = new WebSocket(wsServer);
    websocket.onopen = function (e) {
        console.log("websocket server open.");
    };
    
    websocket.onmessage = function (e) {
        msg.innerHTML += e.data +'<br>';
    }
    
    websocket.onclose = function (e) {
        console.log("websocket server close.");
    };
    
    
}

function send() {
    if (isSupport == true) {
        var text = document.getElementById('text').value;
        document.getElementById('text').value = ''; //向服务器发送数据
        websocket.send(text);
    } else {
        alert("浏览器不支持WebSocket!");
    }
}

</script>
</html>

 

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